Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal,Void Speech,telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Demonic Resilience
The golmana is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
Heightened Hearing
The golmana's Perception is 19 when perceiving by hearing.
Magic Resistance
The golmana has advantage on saves against spells and other magical effects.
Spider Climb
The golmana can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8+4) slashing damage.
Multiattack
The golmana makes two Claws attacks and one Tail attack. If both Claws attacks hit a Medium or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the golmana can't make Claws attacks against other targets.
Tail
+7 to hit, reach 10 ft (3 m). Hit: 2d8+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage.
Void Screech
The golmana lets out a keening screech in a 30-foot cone. Each creature that isn't a Fiend in that area must make a DC 15 CON save. On a failure, a creature takes 14 (4d6) necrotic damage and 18 (4d8) thunder damage, and it has disadvantage on the next attack roll it makes before the start of the golmana's next turn, as brief contact with the energies of the Void destabilizes the creature. On a success, a creature takes half the damage and doesn't suffer this disadvantage on its next attack roll.
Bonus Actions
Consuming Rend
The golmana violently digs its small, torso claws into one creature it is grappling. The target must make a DC 15 DEX save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one. The golmana then regains HP equal to the damage dealt.
About Golmana
Golmana is a medium fiend with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 118 hit points (derived from None).
Golmana has communication capabilities including Abyssal,Void Speech,telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Golmana
1 tips available
GM Tips: Using Golmana
When using Golmana in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Golmana
1 strategies available
Player Guide: Facing Golmana
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Golmana?
- Golmana has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Golmana?
- Golmana is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Golmana speak?
- Golmana can communicate in Abyssal,Void Speech,telepathy 60 ft..
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