Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Terrifying Luminance
When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save.
Undead Nature
The balara doesn't require air, food, drink, or sleep.
Undead Resilience
The balara is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 3d8+3 plus 1d8 necrotic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.
Multiattack
The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks.
Necrotic Bolt
+5 to hit, range 60 ft (18.3 m). Hit: 3d8+2 necrotic damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn.
Reactions
Relentless Pursuit
When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks.
About Balara
Balara is a large undead with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 114 hit points (derived from None).
Balara has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Balara
2 tips available
GM Tips: Using Balara
When using Balara in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Balara
2 strategies available
Player Guide: Facing Balara
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Balara?
- Balara has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Balara?
- Balara is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Balara speak?
- Balara can communicate in understands the languages of its creator but can't speak.
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