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Vengeful Ghost

Medium · Undead · CR 8 · Chaotic Evil

Armor Class
11
Hit Points and Hit Dice
58 (13d8)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 3900
Initiative Bonus +1

Movement

Fly 40 ft (12.2 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

the languages it spoke in life

Resistances & Immunities

Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, fire, lightning, thunder; damage from nonmagical weapons
Condition Immunities
charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Ethereal Sight

The ghost can see into both the Material and Ethereal Plane.

Graveborn Strength

When not in sunlight, creatures make their saving throws against the ghosts Horrifying Visage and Possession abilities with disadvantage.

Incorporeal

The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.

Undead Nature

A ghost doesnt require air, sustenance, or sleep.

Unquiet Spirit

If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting Remove Curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife.

Actions

Ethereal Jaunt

The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes it can be visible to creatures on one plane while on the other.

Possession

Recharge 6

One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead and it retains its Intelligence Wisdom and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies nonmagical class features and traits and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours when the body drops to 0 hit points when the ghost ends it as a bonus action or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally the possessed creature repeats its saving throw whenever it takes damage. When the possession ends the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends.

Withering Touch

+5 to hit, reach 5 ft (1.5 m). Hit: 4d6+3 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell.

Reactions

Horrifying Visage

If the ghost takes damage from an attack or spell, it uses Horrifying Visage.

About Vengeful Ghost

Vengeful Ghost is a medium undead with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 58 hit points (derived from 13d8).

Vengeful Ghost has communication capabilities including the languages it spoke in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vengeful Ghost

2 tips available

When using Vengeful Ghost in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Vengeful Ghost

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vengeful Ghost?
Vengeful Ghost has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Vengeful Ghost?
Vengeful Ghost is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vengeful Ghost speak?
Vengeful Ghost can communicate in the languages it spoke in life.

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