Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Druidic, Elvish, Sylvan
Resistances & Immunities
Traits
False Appearance
While motionless, the treant is indistinguishable from a tree.
Flammable
If the treant takes fire damage, it catches fire, taking 10 (3d6) ongoing fire damage, unless it is already on fire. It can use an action to extinguish itself, ending the ongoing damage.
Forest Speaker
The treant can communicate with beasts and plants.
Siege Monster
The treant deals double damage to objects and structures.
Actions
Animate Plant
The treant magically animates a Large or larger plant within 60 feet. The plant is immobile but it acts on the treants initiative and can make slam attacks or rock attacks if there are rocks to throw within 10 feet of it. Non-plant creatures treat the ground within 15 feet of the plant as difficult terrain as surrounding roots conspire to trip and grasp moving creatures. The plant remains animated for 1 hour. If the treant uses this action while it has three plants animated in this way the plant that has been animated the longest returns to normal.
Multiattack
The treant makes two attacks or makes one attack and uses Animate Plant.
Rock
+10 to hit, range 60/180 ft (18.3/54.9 m). Hit: 2d8+6 bludgeoning damage.
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Slam
+10 to hit, reach 10 ft (3 m). Hit: 4d6+6 bludgeoning damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.
About Treant
Treant is a huge plant with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 138 hit points (derived from 12d12+60).
Treant has communication capabilities including Common, Druidic, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Treant
2 tips available
GM Tips: Using Treant
When using Treant in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Treant
2 strategies available
Player Guide: Facing Treant
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Treant?
- Treant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Treant?
- Treant is a Huge Plant, which affects how certain spells and abilities interact with it.
- What languages does Treant speak?
- Treant can communicate in Common, Druidic, Elvish, Sylvan.
Related D&D 5e Content
Related D&D 5e Content
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