Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Giant
Resistances & Immunities
Traits
Camouflage
The giant has advantage on Stealth checks made to hide in rocky terrain.
Innate Spellcasting
The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components:
- At Will: Stone Shape, Telekinesis
- 3/Day Each: meld into stone, Move Earth, Passwall
- 1/Day Each: Augury, Scrying (underground only)
Actions
Avalanche
The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.
Greatclub
+9 to hit, reach 15 ft (4.6 m). Hit: 3d8+6 bludgeoning damage.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
Multiattack
The giant attacks twice with its greatclub or twice with rocks.
Rock
+9 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d6+6 bludgeoning damage.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
Stone Spikes
Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.
Bonus Actions
Grab
One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.
Reactions
Rock Catching
If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
About Stone Giant Stonetalker
Stone Giant Stonetalker is a huge giant with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 126 hit points (derived from 11d12+55).
Stone Giant Stonetalker has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Stone Giant Stonetalker
1 tips available
GM Tips: Using Stone Giant Stonetalker
When using Stone Giant Stonetalker in your D&D 5e campaign, consider these tactical approaches:
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Stone Giant Stonetalker
1 strategies available
Player Guide: Facing Stone Giant Stonetalker
When your party encounters this creature, keep these strategies in mind:
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Stone Giant Stonetalker?
- Stone Giant Stonetalker has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Stone Giant Stonetalker?
- Stone Giant Stonetalker is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Stone Giant Stonetalker speak?
- Stone Giant Stonetalker can communicate in Giant.
Related D&D 5e Content
Related D&D 5e Content
Explore more about giant creatures and D&D 5e mechanics:
Related Creatures
Bone Devil
Fiend · CR 9
Cyclops
Giant · CR 7
Chain Devil
Fiend · CR 9
Assassin
Humanoid · CR 7
Bunyip
Beast · CR 8
Accursed Spirit Naga
Monstrosity · CR 8