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Sand Ray

Large · Aberration · CR 8 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
97 (13d10+26)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 3900
Initiative Bonus +3

Movement

Walk 10 ft (3 m)
Fly 50 ft (15.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Wisdom +4

Skills

Stealth +6

Languages

Deep Speech, Undercommon

Resistances & Immunities

Damage Resistances
bludgeoning
Condition Immunities
charmed, frightened

Traits

False Appearance

When motionless, the ray is indistinguishable from a patch of sand.

Light Sensitivity

The cloaker has disadvantage on attack rolls and Perception checks while in bright light.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 15). If the cloaker has advantage against the target the cloaker attaches to the targets head and the target is blinded and suffocating. Until this grapple ends the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once.

Moan

Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw it becomes immune to the cloakers moan for 24 hours.

Phantasms

1/day

The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute when the cloaker enters an area of bright light or when it successfully grapples a creature.

Tail

+7 to hit, reach 10 ft (3 m). Hit: 1d6+4 plus 1d6 poison damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage and the creature makes a DC 13 Constitution saving throw. On a failure it is poisoned until the end of the cloakers next turn.

Reactions

Angry Moan

When the cloaker takes damage, it uses Moan.

Reactive Tail

When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker.

About Sand Ray

Sand Ray is a large aberration with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 97 hit points (derived from 13d10+26).

Sand Ray has communication capabilities including Deep Speech, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sand Ray

1 tips available

When using Sand Ray in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Sand Ray

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sand Ray?
Sand Ray has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Sand Ray?
Sand Ray is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Sand Ray speak?
Sand Ray can communicate in Deep Speech, Undercommon.

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