Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Giant
Traits
Aquatic
The merclops can breathe underwater.
Panicked Rage
While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
Poor Depth Perception
The merclops makes all ranged attacks with disadvantage.
Actions
Club
+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Harpoon
+8 to hit, reach 10 ft (3 m). Hit: 4d10+5 piercing damage.
Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.
Multiattack
The merclops makes two melee attacks.
Bonus Actions
Thick Skulled
The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw.
Reactions
Big Windup
When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
About Merclops
Merclops is a huge giant with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 126 hit points (derived from 11d12+55).
Merclops has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Merclops
1 tips available
GM Tips: Using Merclops
When using Merclops in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Merclops
1 strategies available
Player Guide: Facing Merclops
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Merclops?
- Merclops has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Merclops?
- Merclops is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Merclops speak?
- Merclops can communicate in Giant.
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