Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Giant
Traits
Gullible
The giant makes Insight checks with disadvantage.
Actions
Greatclub
+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure.
Greatclub Sweep
Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure a creature takes 18 (3d8 + 5) bludgeoning damage is pushed 10 feet away from the giant and falls prone.
Multiattack
The giant attacks twice with its greatclub.
Rock
+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 6d6+5 bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
Bonus Actions
Grab
One creature within 5 feet makes a DC 10 Dexterity saving throw. On a failure, it is grappled (escape DC 16). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.
About Hill Giant
Hill Giant is a huge giant with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 105 hit points (derived from 10d12+40).
Hill Giant has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hill Giant
2 tips available
GM Tips: Using Hill Giant
When using Hill Giant in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Hill Giant
2 strategies available
Player Guide: Facing Hill Giant
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hill Giant?
- Hill Giant has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Hill Giant?
- Hill Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Hill Giant speak?
- Hill Giant can communicate in Giant.
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Related D&D 5e Content
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