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Frost Giant

Huge · Giant · CR 9 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
138 (12d12+60)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
8
-1
CON
20
+5
INT
10
+0
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 5000
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 14

Saving Throws

Strength +10 Constitution +9 Wisdom +4 Charisma +5

Skills

Athletics +10 Perception +4 Survival +4

Languages

Common, Giant

Resistances & Immunities

Damage Immunities
cold

Traits

Fire Fear

When the giant takes fire damage, it is rattled until the end of its next turn.

Actions

Battleaxe

+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 slashing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) slashing damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure.

Multiattack

The giant makes two melee weapon attacks.

Rock

+10 to hit, range 60/240 ft (18.3/73.2 m). Hit: 9d6+6 bludgeoning damage.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 37 (9d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 18 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 40 feet. On a hit the target and the thrown creature both take 19 (4d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.

Bonus Actions

Grab

One creature within 5 feet makes a DC 11 Dexterity saving throw. On a failure, it is grappled (escape DC 18). Until this grapple ends, the giant can't grab another target, and it makes battleaxe attacks with advantage against the grappled target.

Stomp

1/day

Melee Weapon Attack: +10 to hit, reach 10 ft., one prone target. Hit: 13 (3d4 + 6) bludgeoning damage.

About Frost Giant

Frost Giant is a huge giant with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 138 hit points (derived from 12d12+60).

Frost Giant has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Frost Giant

2 tips available

When using Frost Giant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Frost Giant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Frost Giant?
Frost Giant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Frost Giant?
Frost Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Frost Giant speak?
Frost Giant can communicate in Common, Giant.

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