Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any three
Traits
Forest Ways
The illusionist can communicate with Small and Tiny beasts, and can innately cast Blur, Disguise Self, and Major Image once each per long rest with no material components.
Spellcasting
The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). They have the following wizard spells prepared:
- Cantrips (at will): Fire Bolt, Light, Mage Hand, Prestidigitation
- 1st-Level (4 slots): Detect Magic, Identify, Mage Armor, Shield
- 2nd-Level (3 slots): Alter Self, Misty Step
- 3rd-Level (3 slots): Hypnotic Pattern, Counterspell, Fireball
- 4th-Level (3 slots): Dimension Door, Greater Invisibility
- 5th-Level (1 slot): Cone of Cold
Actions
Cone of Cold
(5th-Level; V, S, M) Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw taking 36 (8d8) cold damage on a failure or half damage on a success.
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dimension Door
(4th-Level; V) The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space it takes 14 (4d6) force damage and the spell fails.
Fire Bolt
+6 to hit, range 120 ft (36.6 m). Hit: 2d10 fire damage.
(Cantrip; V, S) Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
Fireball
(3rd-Level; V, S, M) Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
Greater Invisibility
(4th-Level; V, S, Concentration) The mage or a creature they touch is invisible for 1 minute.
Hypnotic Pattern
(3rd-Level; S, M, Concentration) A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
Bonus Actions
Misty Step
(2nd-Level; V) The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn.
Reactions
Counterspell
(3rd-Level; S) When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.
Shield
(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
About Forest Gnome Illusionist
Forest Gnome Illusionist is a medium humanoid with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 67 hit points (derived from 9d8+27).
Forest Gnome Illusionist has communication capabilities including any three. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Forest Gnome Illusionist
2 tips available
GM Tips: Using Forest Gnome Illusionist
When using Forest Gnome Illusionist in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Forest Gnome Illusionist
2 strategies available
Player Guide: Facing Forest Gnome Illusionist
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Forest Gnome Illusionist?
- Forest Gnome Illusionist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Forest Gnome Illusionist?
- Forest Gnome Illusionist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Forest Gnome Illusionist speak?
- Forest Gnome Illusionist can communicate in any three.
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