Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Celestial, Common, Giant, Sylvan
Resistances & Immunities
Traits
Eye Vulnerability
A creature can target the fomorians eye with an attack. This attack is made with disadvantage. If the attack hits and deals at least 10 damage, creatures affected by the fomorians Charming and Mesmerizing Gaze are freed from those effects.
Immortal Nature
A titan doesnt require air, sustenance, or sleep.
Actions
Multiattack
The fomorian attacks twice with its warhammer.
Warhammer
+8 to hit, reach 10 ft (3 m). Hit: 3d8+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Bonus Actions
Charming Gaze
A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically charmed by the fomorian. The creature repeats the saving throw every 24 hours and whenever it takes damage. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Charming Gaze for the next 24 hours.
Immortal Form
While in its lair, the fomorian magically changes into a specific Medium humanoid resembling a human or back to its true form. Apart from its size, its statistics are unchanged. The fomorian reverts to its true form when it dies, is incapacitated, or leaves its lair.
Mesmerizing Gaze
A creature within 60 feet makes a DC 15 Wisdom saving throw. On a failure, the creature is magically restrained. The creature repeats the saving throw at the end of its next turn, ending the effect on itself on a success and becoming paralyzed on a failure. While the fomorian is not in line of sight, a paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful saving throw or if the effect ends for it, the creature is immune to any fomorians Mesmerizing Gaze for 24 hours.
About Fomorian
Fomorian is a huge fey with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 138 hit points (derived from 12d12+60).
Fomorian has communication capabilities including Celestial, Common, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fomorian
2 tips available
GM Tips: Using Fomorian
When using Fomorian in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Fomorian
2 strategies available
Player Guide: Facing Fomorian
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fomorian?
- Fomorian has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Fomorian?
- Fomorian is a Huge Fey, which affects how certain spells and abilities interact with it.
- What languages does Fomorian speak?
- Fomorian can communicate in Celestial, Common, Giant, Sylvan.
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Related D&D 5e Content
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