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Voidling

Large · Aberration · CR 11 · Chaotic Evil

Source. Tome of Beasts
Armor Class
16
Hit Points and Hit Dice
110 (20d10)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
22
+6
CON
10
+0
INT
14
+2
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 7200
Initiative Bonus +6

Movement

Fly 50 ft (15.2 m)
Hover Yes

Senses

Truesight 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Constitution +4 Intelligence +6 Wisdom +7 Charisma +4

Skills

Stealth +10

Languages

telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
necrotic
Condition Immunities
exhaustion, petrified, prone

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Fed by Darkness

A voidling in magical darkness at the start of its turn heals 5 hit points.

Innate Spellcasting

the voidling's innate spellcasting ability is Wisdom (spell save DC 15, spell attack bonus +7). It can innately cast the following spells, requiring no material components:

at will: darkness, detect magic, fear

3/day each: eldritch blast (3 beams), black tentacles

1/day each: phantasmal force, reverse gravity

Magic Resistance

The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.

Natural Invisibility

A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.

Actions

Multiattack

The voidling makes 4 tendril attacks.

Necrotic Burst

Recharge 5–6

The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.

Tendril

+10 to hit, reach 10 ft (3 m). Hit: 1d8 necrotic damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.

About Voidling

Voidling is a large aberration with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 110 hit points (derived from 20d10).

Voidling has communication capabilities including telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Voidling

2 tips available

When using Voidling in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Voidling

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Voidling?
Voidling has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Voidling?
Voidling is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Voidling speak?
Voidling can communicate in telepathy 60 ft..

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