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Vine Lord

Medium · Plant · CR 7 · Lawful Neutral

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
105 (14d8+42)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
20
+5
CON
16
+3
INT
14
+2
WIS
16
+3
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Plant
Alignment Lawful Neutral
XP 2900
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 13

Saving Throws

Constitution +6 Wisdom +6 Charisma +7

Languages

Common

Resistances & Immunities

Damage Vulnerabilities
fire
Condition Immunities
blinded, deafened

Environments

Forest or Jungle

Traits

Green Strider

The vine lord ignores movement restrictions and damage caused by natural undergrowth.

Magic Resistance

The vine lord has advantage on saving throws against spells and other magical effects.

Regeneration

The vine lord regains 10 hit points at the start of its turn if it has at least 1 hit point and is within its home forest or jungle.

Root Mind

Within its home forest or jungle, the vine lord's blindsight extends to 60 ft., it succeeds on all Wisdom (Perception) checks, and it can't be surprised.

Actions

Awaken the Green

1/day

The vine lord magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the vine lord. The tree remains animate for 1 day or until it dies; until the vine lord dies or is more than 120 feet from the tree; or until the vine lord takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Multiattack

The vine lord makes two claw attacks and four tendril attacks. A single creature can't be the target of more than one tendril attack per turn.

Spore Sacs (1/week)

The vine lord can release seeds from specialized sacs on its tendrils. These seeds sprout into 1d4 green spore pods that reach maturity in 3 days. The pods contain noxious spores that are released when the pod is stepped on, picked, or otherwise tampered with. A humanoid or beast that inhales these spores must succeed on a DC 14 Constitution saving throw against disease or tendrils start growing inside the creature's body. If the disease is not cured within 3 months, the tendrils take over the creature's nervous system and the victim becomes a tendril puppet.

Tendril

+8 to hit, reach 10 ft (3 m). Hit: 1d4 poison damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 3 (1d6) poison damage.

About Vine Lord

Vine Lord is a medium plant with a Challenge Rating of 7. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 105 hit points (derived from 14d8+42).

Vine Lord has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vine Lord

1 tips available

When using Vine Lord in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Vine Lord

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vine Lord?
Vine Lord has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Vine Lord?
Vine Lord is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Vine Lord speak?
Vine Lord can communicate in Common.

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