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Vesiculosa

Gargantuan · Plant · CR 11 · Unaligned

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
203 (14d20+56)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
19
+4
INT
2
-4
WIS
14
+2
CHA
2
-4

Overview

Category Monsters
Size Gargantuan
Type Plant
Alignment Unaligned
XP 7200
Initiative Bonus +0

Movement

Burrow 5 ft (1.5 m)

Senses

Tremorsense 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +6

Languages

-

Resistances & Immunities

Damage Resistances
fire, bludgeoning, piercing
Condition Immunities
charmed, blinded, deafened, frightened, prone

Environments

Desert Badlands

Traits

False Appearance

While the vesiculosa remains motionless, it is indistinguishable from a normal pool of water.

Rich Sapphire Heartvine

A vesiculosa's heartvine resembles a lump of sapphire and is highly prized by alchemists (worth 1,000 gp). It can be reached with an hour or two of hard digging.

Rootlet Swarms

The vesiculosa is surrounded at all times by four Medium swarms of Tiny rootlets that move as the vesiculosa directs. Each swarm has a speed of 30 feet, can be targeted independently, has 25 hit points, and (unlike the parent plant) quite vulnerable to fire damage. Other than that, they have the same statistics as the vesiculosa's main body. For each swarm that drops to 0 hit points, the vesiculosa loses one of its Entrap attacks. A destroyed swarm regrows in 24 hours.

Sweet Water

The vesiculosa's pool emits a sweet fragrance that lures creatures to drink. Creatures that are neither undead nor constructs within 60 feet must succeed on a DC 16 Wisdom saving throw or be compelled to approach the vesiculosa and drink. The water is cool and refreshing but carries a sleeping poison: any creature (other than undead and constructs) that drinks from it regains 1d4 hp and recovers from 1 level of exhaustion, but must succeed on a DC 15 Constitution saving throw against poison or fall unconscious for 1 minute. If the saving throw fails by 5 or more, the creature is unconscious for 1 hour. An unconscious creature wakes up if it takes damage or if another creature uses an action to shake it awake.

Verdant

The vesiculosa's sap seeps into the soil, promoting lush vegetation. At any given time, 3d6 beneficial fruits (fruit, nuts, figs, dates) can be found within 30 feet of the vesiculosa. These have the same effect as berries from a goodberry spell, but they retain their potency for one week after being picked or after the vesiculosa is killed.

Actions

Engulf

The vesiculosa engulfs all restrained or unconscious creatures within 5 feet of its main body (up to 2 Large, 4 Medium or 8 Small creatures). An engulfed creature is restrained, has total cover against attacks and other effects outside the vesiculosa, and takes 21 (6d6) acid damage at the start of each of the vesiculosa's turns. When the vesiculosa moves, the engulfed creature moves with it. An engulfed creature can try to escape by using an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the vesiculosa's main body.

Entrap

The vesiculosa targets a Large or smaller creature within 5 feet of one of its rootlet swarms. The target takes 10 (4d4) piercing damage and is grappled (escape DC 15), or takes half damage and isn't grappled if it makes a successful DC 17 Dexterity saving throw. Until the grapple ends, the target is restrained, it has disadvantage on Strength checks and Strength saving throws, and that rootlet swarm can't entrap another target.

Multiattack

The vesiculosa uses Entrap 4 times, and uses Reel and Engulf once each. It loses one Entrap attack for each rootlet swarm that's been destroyed.

Reel

Each rootlet swarm that has a creature grappled moves up to 20 feet toward the vesiculosa's main body. Rootlets wander up to 100 feet from the main body.

About Vesiculosa

Vesiculosa is a gargantuan plant with a Challenge Rating of 11. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 203 hit points (derived from 14d20+56).

Vesiculosa has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vesiculosa

1 tips available

When using Vesiculosa in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 5 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Vesiculosa

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 5 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vesiculosa?
Vesiculosa has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Vesiculosa?
Vesiculosa is a Gargantuan Plant, which affects how certain spells and abilities interact with it.
What languages does Vesiculosa speak?
Vesiculosa can communicate in -.

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