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Tophet

Huge · Construct · CR 8 · Neutral Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
184 (16d12+80)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
10
+0
CON
20
+5
INT
6
-2
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Construct
Alignment Neutral Evil
XP 3900
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 200 ft (61 m)
Passive Perception 13

Saving Throws

Strength +10 Dexterity +3 Constitution +8

Skills

Perception +3

Languages

Common

Resistances & Immunities

Damage Immunities
cold, fire, poison
Damage Resistances
necrotic
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Burning Belly

Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.

Fiery Heart

A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.

Actions

Gout of Flame

The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.

Multiattack

A tophet makes two attacks, no more than one of which can be a gout of flame.

Slam

Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.

About Tophet

Tophet is a huge construct with a Challenge Rating of 8. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 184 hit points (derived from 16d12+80).

Tophet has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tophet

1 tips available

When using Tophet in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Tophet

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tophet?
Tophet has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Tophet?
Tophet is a Huge Construct, which affects how certain spells and abilities interact with it.
What languages does Tophet speak?
Tophet can communicate in Common.

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