Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Celestial and Common but can't speak
Resistances & Immunities
Environments
Traits
Magic Resistance
The temple dog has advantage on saving throws against spells and other magical effects.
Protector's Initiative
If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.
Rushing Slam
If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 3d8 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 3d6 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.
About Temple Dog
Temple Dog is a medium celestial with a Challenge Rating of 5. It has a good alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 97 hit points (derived from 15d8+30).
Temple Dog has communication capabilities including understands Celestial and Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Temple Dog
2 tips available
GM Tips: Using Temple Dog
When using Temple Dog in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Temple Dog
2 strategies available
Player Guide: Facing Temple Dog
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Temple Dog?
- Temple Dog has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Temple Dog?
- Temple Dog is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Temple Dog speak?
- Temple Dog can communicate in understands Celestial and Common but can't speak.
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Related D&D 5e Content
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