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Stuhac

Medium · Fiend · CR 13 · Neutral Evil

Source. Tome of Beasts
Armor Class
18 (natural armor)
Hit Points and Hit Dice
190 (20d8+100)
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
18
+4
CON
20
+5
INT
12
+1
WIS
16
+3
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Neutral Evil
XP 10000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +11 Dexterity +9 Constitution +10 Charisma +7

Skills

Deception +12

Languages

Common, Infernal; telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Immunities
cold, poison
Damage Resistances
acid, fire; bludgeoning and piercing from nonmagical attacks
Condition Immunities
poisoned

Environments

Hills Mountain

Traits

Mountain Stride

Mountain slopes and stone outcroppings pose no obstacle to a stuhac's movement. In mountainous areas, it scrambles through difficult terrain without hindrance.

Powerful Leap

The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start.

Shapechanger

The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form's appearance or capabilities using this ability, and damage sustained in one form transfers to the other form.

Actions

Bite

+11 to hit, reach 5 ft (1.5 m). Hit: 4d6 piercing damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.

Claw

+11 to hit, reach 5 ft (1.5 m). Hit: 5d8 slashing damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.

Hobble

A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting.

Multiattack

The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble.

About Stuhac

Stuhac is a medium fiend with a Challenge Rating of 13. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 190 hit points (derived from 20d8+100).

Stuhac has communication capabilities including Common, Infernal; telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Stuhac

3 tips available

When using Stuhac in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Stuhac

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Stuhac?
Stuhac has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Stuhac?
Stuhac is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Stuhac speak?
Stuhac can communicate in Common, Infernal; telepathy 100 ft..

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