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Owl Harpy

Medium · Monstrosity · CR 5 · Neutral Evil

Source. Tome of Beasts
Armor Class
14
Hit Points and Hit Dice
112 (15d8+45)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
17
+3
CON
16
+3
INT
11
+0
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Neutral Evil
XP 1800
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 80 ft (24.4 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)
Hover Yes

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 12

Skills

Performance +7 Stealth +6

Languages

Common, Abyssal, Giant

Resistances & Immunities

Damage Vulnerabilities
thunder

Environments

Desert Forest or Jungle Urban

Traits

Dissonance

The owl harpy can't use its blindsight while deafened.

Innate Spellcasting

the owl harpy's innate spellcasting ability is Charisma. The owl harpy can innately cast the following spells, requiring no material components:

3/day: darkness

Quiet Flight

The owl harpy gains an additional +3 to Stealth (+9 in total) while flying.

Actions

Claws

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Hovering Darkness

An owl harpy that hovers in flight can shake a fine, magical dander from her wings over a creature within 20 feet and directly below her. The creature must succeed on a DC 15 Constitution saving throw or fall unconscious and be poisoned for 10 minutes. It wakes up if it takes damage or if a creature uses an action to shake it awake, but waking up doesn't end the poisoning.

Luring Song

The owl harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or be charmed until the song ends. The harpy must use a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy becomes incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. A charmed target that is more than 5 feet away from the harpy must move at its highest rate (including dashing, if necessary) along the most direct route to get within 5 feet of the harpy. The charmed creature doesn't maneuver to avoid opportunity attacks, but it can repeat the saving throw every time it takes damage from anything other than the harpy. It also repeats the saving throw before entering damaging terrain (lava or a pit, for example), if the most direct route includes a dangerous space. A creature also repeats the saving throw at the end of each of its turns. A successful saving throw ends the effect on that creature and makes the creature immune to this harpy's song for 24 hours.

Multiattack

The owl harpy makes two claw attacks and two talon attacks.

Talons

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

About Owl Harpy

Owl Harpy is a medium monstrosity with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 112 hit points (derived from 15d8+45).

Owl Harpy has communication capabilities including Common, Abyssal, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Owl Harpy

1 tips available

When using Owl Harpy in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Owl Harpy

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Owl Harpy?
Owl Harpy has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Owl Harpy?
Owl Harpy is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Owl Harpy speak?
Owl Harpy can communicate in Common, Abyssal, Giant.

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