Creature Reference Back to Creatures

Mngwa

Medium · Aberration · CR 4 · Neutral Evil

Source. Tome of Beasts
Armor Class
16
Hit Points and Hit Dice
91 (14d8+28)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
17
+3
CON
15
+2
INT
11
+0
WIS
17
+3
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 1100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Perception +5 Stealth +7

Languages

Common, Sylvan, can speak with felines

Environments

Forest or Jungle Grassland or Plains Badlands

Traits

Ethereal Coat

The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.

Feline Empathy

The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.

Keen Smell

The mngwa has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.

Running Leap

With a 10-foot running start, the mngwa can long jump up to 25 feet.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Multiattack

The mngwa makes one bite attack and two claw attacks.

About Mngwa

Mngwa is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 91 hit points (derived from 14d8+28).

Mngwa has communication capabilities including Common, Sylvan, can speak with felines. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mngwa

1 tips available

When using Mngwa in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Mngwa

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mngwa?
Mngwa has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Mngwa?
Mngwa is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Mngwa speak?
Mngwa can communicate in Common, Sylvan, can speak with felines.

Related D&D 5e Content

Related Creatures