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Mallqui

Medium · Undead · CR 8 · Lawful Neutral

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
120 (16d8+48)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
9
-1
CON
16
+3
INT
11
+0
WIS
16
+3
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Neutral
XP 3900
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Intelligence +3 Charisma +5

Skills

History +3 Insight +6 Religion +3

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Innate Spellcasting

the mallqui's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:

at will: druidcraft, produce flame

4/day each: create or destroy water, entangle

2/day: locate animals or plants

1/day each: dispel magic, plant growth, wind wall

Regeneration

The mallqui regains 10 hit points at the start of its turn. If the mallqui takes damage from its Water Sensitivity trait, its regeneration doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Sensitivity

the flesh of a mallqui putrefies and dissolves rapidly when soaked with water in the following ways:

  • Splashed with a waterskin or equivalent: 1d10 damage

  • Attacked by creature made of water: Normal damage plus an extra 1d10 damage

  • Caught in rain: 2d10 damage per round (DC 11 Dexterity saving throw for half)

  • Immersed in water: 4d10 damage per round (DC 13 Dexterity saving throw for half)

alternatively, the saving throw and DC of the spell used to conjure or control the water damaging the mallqui can be used in place of the saving throws above

Actions

Desiccating Touch

+7 to hit, reach 5 ft (1.5 m). Hit: 5d6 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage.

Multiattack

The mallqui can use its xeric aura and makes two attacks with its desiccating touch.

Xeric Aura

All creatures within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or take 11 (2d10) necrotic damage and gain a level of exhaustion. A creature becomes immune to the mallqui's xeric aura for the next 24 hours after making a successful save against it.

Xeric Blast

+7 to hit, range 30/90 ft (9.1/27.4 m). Hit: 3d6 necrotic damage.

Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.

About Mallqui

Mallqui is a medium undead with a Challenge Rating of 8. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from 16d8+48).

Mallqui has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mallqui

1 tips available

When using Mallqui in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Mallqui

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mallqui?
Mallqui has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Mallqui?
Mallqui is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Mallqui speak?
Mallqui can communicate in the languages it knew in life.

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