Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
the languages it knew in life
Resistances & Immunities
Traits
Innate Spellcasting
the mallqui's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:
at will: druidcraft, produce flame
4/day each: create or destroy water, entangle
2/day: locate animals or plants
1/day each: dispel magic, plant growth, wind wall
Regeneration
The mallqui regains 10 hit points at the start of its turn. If the mallqui takes damage from its Water Sensitivity trait, its regeneration doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hit points and doesn't regenerate.
Water Sensitivity
the flesh of a mallqui putrefies and dissolves rapidly when soaked with water in the following ways:
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Splashed with a waterskin or equivalent: 1d10 damage
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Attacked by creature made of water: Normal damage plus an extra 1d10 damage
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Caught in rain: 2d10 damage per round (DC 11 Dexterity saving throw for half)
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Immersed in water: 4d10 damage per round (DC 13 Dexterity saving throw for half)
alternatively, the saving throw and DC of the spell used to conjure or control the water damaging the mallqui can be used in place of the saving throws above
Actions
Desiccating Touch
+7 to hit, reach 5 ft (1.5 m). Hit: 5d6 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage.
Multiattack
The mallqui can use its xeric aura and makes two attacks with its desiccating touch.
Xeric Aura
All creatures within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or take 11 (2d10) necrotic damage and gain a level of exhaustion. A creature becomes immune to the mallqui's xeric aura for the next 24 hours after making a successful save against it.
Xeric Blast
+7 to hit, range 30/90 ft (9.1/27.4 m). Hit: 3d6 necrotic damage.
Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.
About Mallqui
Mallqui is a medium undead with a Challenge Rating of 8. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 120 hit points (derived from 16d8+48).
Mallqui has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mallqui
1 tips available
GM Tips: Using Mallqui
When using Mallqui in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Mallqui
1 strategies available
Player Guide: Facing Mallqui
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mallqui?
- Mallqui has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Mallqui?
- Mallqui is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Mallqui speak?
- Mallqui can communicate in the languages it knew in life.
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Related D&D 5e Content
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