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Liosalfar

Large · Elemental · CR 8 · Neutral

Source. Tome of Beasts
Armor Class
17
Hit Points and Hit Dice
110 (20d10)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
25
+7
CON
10
+0
INT
18
+4
WIS
18
+4
CHA
12
+1

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral
XP 3900
Initiative Bonus +7

Movement

Fly 60 ft (18.3 m)
Hover Yes

Senses

Blindsight 120 ft (36.6 m)
Truesight 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Dexterity +10 Constitution +3 Intelligence +7 Wisdom +7 Charisma +4

Skills

Arcana +7 Insight +7 Perception +7

Languages

Common, Celestial, Primordial, Elvish, Giant

Resistances & Immunities

Damage Immunities
poison, psychic, radiant
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Alien Mentality

A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.

Darkness Vulnerability

Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.

Incorporeal Movement

The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting

the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying

2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray

1/day each: hallucinatory terrain, plane shift, sunbeam

Lightform

Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.

Prismatic Glow

Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness.

Actions

Disrupting Touch

+10 to hit, reach 5 ft (1.5 m). Hit: 4d12 radiant damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.

Multiattack

The liosalfar makes two Disrupting Touch attacks.

About Liosalfar

Liosalfar is a large elemental with a Challenge Rating of 8. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 110 hit points (derived from 20d10).

Liosalfar has communication capabilities including Common, Celestial, Primordial, Elvish, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Liosalfar

2 tips available

When using Liosalfar in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Liosalfar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Liosalfar?
Liosalfar has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Liosalfar?
Liosalfar is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Liosalfar speak?
Liosalfar can communicate in Common, Celestial, Primordial, Elvish, Giant.

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