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Lindwurm

Large · Dragon · CR 5 · Neutral Evil

Source. Tome of Beasts
Armor Class
15
Hit Points and Hit Dice
136 (16d10+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
20
+5
CON
16
+3
INT
6
-2
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Dragon
Alignment Neutral Evil
XP 1800
Initiative Bonus +5

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Strength +7 Dexterity +8 Constitution +6

Skills

Acrobatics +8 Athletics +8 Perception +4 Stealth +9

Resistances & Immunities

Damage Immunities
cold
Damage Vulnerabilities
fire
Condition Immunities
paralyzed, prone, unconscious

Environments

Forest or Jungle Hills

Traits

Lindwurm Fever

A creature infected with this disease by a lindwurm's bite gains one level of exhaustion an hour after being infected. The creature must make a DC 14 Constitution saving throw after each long rest. On a failure, the creature gains one level of exhaustion and recovers no hit dice from the long rest. On a success, the creature recovers from one level of exhaustion and regains hit dice normally. If the infected creature reduces itself to zero exhaustion by making successful saving throws, the disease is cured.

Skittering Skater

Lindwurms suffer no penalties from difficult terrain on ice and are immune to the effects of the grease spell.

Snake Belly

When lying with its sensitive stomach on the ice, a lindwurm can sense approaching creatures by the vibrations they cause, granting them tremorsense.

Actions

Bite

+7 to hit, reach 10 ft (3 m). Hit: 2d8 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract lindwurm fever.

Claws

+7 to hit, reach 10 ft (3 m). Hit: 3d8 slashing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Constrict

+7 to hit, reach 10 ft (3 m). Hit: 2d8 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the lindwurm can constrict only this target.

Multiattack

The lindwurm makes one bite attack, one claw attack, and one constrict attack.

About Lindwurm

Lindwurm is a large dragon with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d10+48).

GM Tips: Using Lindwurm

1 tips available

When using Lindwurm in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Lindwurm

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lindwurm?
Lindwurm has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Lindwurm?
Lindwurm is a Large Dragon, which affects how certain spells and abilities interact with it.

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