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Koralk (Harvester Devil)

Large · Fiend · CR 11 · Lawful Evil

Source. Tome of Beasts
Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (16d10+48)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
13
+1
CON
17
+3
INT
10
+0
WIS
11
+0
CHA
13
+1

Overview

Category Monsters
Size Large
Type Fiend
Alignment Lawful Evil
XP 7200
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Constitution +7 Wisdom +4 Charisma +5

Languages

Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness does not impair the koralk's darkvision.

Magic Resistance

The koralk has advantage on saving throws against spells and other magical effects.

Steadfast

The koralk cannot be frightened while it can see an allied creature within 30 feet of it

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 19 (3d10 + 3) piercing damage.

Multiattack

The koralk can make three stinger attacks and two scythe attacks. It can also make a bite attack if it has a target grappled.

Scythe

+7 to hit, reach 10 ft (3 m). Hit: 2d12 slashing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage, OR a Medium-sized or smaller target can be grappled by the koralk's smaller, vestigial arms instead (no damage, escape DC 13).

Stinger

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target must make a successful DC 15 Constitution saving throw or become poisoned. While poisoned this way, the target takes 10 (3d6) poison damage at the start of each of its turns, from liquefaction of its innards. A successful save renders the target immune to the koralk's poison for 24 hours. If a creature dies while poisoned by a koralk, its body bursts open, spewing vile liquid and a newly-formed lemure devil. The lemure is under the command of any higher-order devil nearby. The poison can be neutralized by lesser restoration, protection from poison, or comparable magic. If the lemure is killed, the original creature can be restored to life by resurrection or comparable magic.

About Koralk (Harvester Devil)

Koralk (Harvester Devil) is a large fiend with a Challenge Rating of 11. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d10+48).

Koralk (Harvester Devil) has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Koralk (Harvester Devil)

1 tips available

When using Koralk (Harvester Devil) in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Koralk (Harvester Devil)

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Koralk (Harvester Devil)?
Koralk (Harvester Devil) has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Koralk (Harvester Devil)?
Koralk (Harvester Devil) is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Koralk (Harvester Devil) speak?
Koralk (Harvester Devil) can communicate in Infernal, telepathy 120 ft..

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