Creature Reference Back to Creatures

Kongamato

Large · Beast · CR 5 · Unaligned

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
112 (15d10+30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
18
+4
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 1800
Initiative Bonus +4

Movement

Walk 10 ft (3 m)
Fly 60 ft (18.3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 13

Skills

Perception +3

Languages

-

Environments

Grassland or Plains Swamp or Marsh

Traits

Breaker of Boats

The kongamato deals double damage to objects and structures made of wood or lighter materials.

Carry Off

A single kongamato can carry away prey up to 50 lbs, or a single rider under that weight. A grouo of them can carry up to 100 lbs.

Flyby

The kongamato doesn't provoke an opportunity attacks when it flies out of an enemy's reach.

Actions

Bite

+7 to hit, reach 10 ft (3 m). Hit: 4d6 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can't bite another target. When the kongamato moves, any target it is grappling moves with it.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 3d6 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Multiattack

The kongamato makes one bite attack and two claw attacks.

About Kongamato

Kongamato is a large beast with a Challenge Rating of 5. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 112 hit points (derived from 15d10+30).

Kongamato has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kongamato

1 tips available

When using Kongamato in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Kongamato

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kongamato?
Kongamato has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Kongamato?
Kongamato is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Kongamato speak?
Kongamato can communicate in -.

Related D&D 5e Content

Related Creatures