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Kishi Demon

Medium · Fiend · CR 8 · Chaotic Evil

Source. Tome of Beasts
Armor Class
18 (natural armor, shield)
Hit Points and Hit Dice
119 (14d8+56)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
20
+5
CON
19
+4
INT
15
+2
WIS
11
+0
CHA
22
+6

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 3900
Initiative Bonus +5

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Dexterity +8 Constitution +7 Wisdom +3

Skills

Deception +9 Perception +3 Performance +9

Languages

Celestial, Common, Draconic, Infernal, telepathy

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Innate Spellcasting

the demon's spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, suggestion

3/day: glibness

1/day: dominate person

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Trophy Shield

If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature's essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon.

Two Heads

The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Variant: Demon Summoning

some kishi demons have an action option that allows them to summon other demons.

summon Demon (1/Day): The kishi demon has a 35 percent chance of summoning one kishi demon

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Multiattack

The demon makes one bite attack and three spear attacks.

Spear

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6 piercing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

About Kishi Demon

Kishi Demon is a medium fiend with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 119 hit points (derived from 14d8+56).

Kishi Demon has communication capabilities including Celestial, Common, Draconic, Infernal, telepathy. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kishi Demon

1 tips available

When using Kishi Demon in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Kishi Demon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kishi Demon?
Kishi Demon has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Kishi Demon?
Kishi Demon is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Kishi Demon speak?
Kishi Demon can communicate in Celestial, Common, Draconic, Infernal, telepathy.

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