Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Darakhul, Undercommon
Resistances & Immunities
Environments
Traits
Turning Defiance
The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
Claws
+5 to hit. Hit: 4d6 slashing damage.
Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Light Crossbow
+4 to hit, range 80 ft (24.4 m). Hit: 1d8 piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.
Multiattack
The imperial ghoul makes one bite attack and one claws attack.
About Ghoul, Imperial
Ghoul, Imperial is a medium undead with a Challenge Rating of 4. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 17d8+17).
Ghoul, Imperial has communication capabilities including Common, Darakhul, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghoul, Imperial
1 tips available
GM Tips: Using Ghoul, Imperial
When using Ghoul, Imperial in your D&D 5e campaign, consider these tactical approaches:
-
Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Ghoul, Imperial
1 strategies available
Player Guide: Facing Ghoul, Imperial
When your party encounters this creature, keep these strategies in mind:
-
Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghoul, Imperial?
- Ghoul, Imperial has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Ghoul, Imperial?
- Ghoul, Imperial is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghoul, Imperial speak?
- Ghoul, Imperial can communicate in Common, Darakhul, Undercommon.
Related D&D 5e Content
Related D&D 5e Content
Explore more about undead creatures and D&D 5e mechanics:
Related Creatures
Barbed Devil
Fiend · CR 5
Air Elemental
Elemental · CR 5
Bearded Devil
Fiend · CR 3
Ankylosaurus
Beast · CR 3
Ankheg Queen
Monstrosity · CR 3
Banshee
Undead · CR 4