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Ghoul, Imperial

Medium · Undead · CR 4 · Lawful Evil

Source. Tome of Beasts
Armor Class
16 (breastplate)
Hit Points and Hit Dice
93 (17d8+17)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

Common, Darakhul, Undercommon

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned

Environments

Caves Ruins Underworld

Traits

Turning Defiance

The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws

+5 to hit. Hit: 4d6 slashing damage.

Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow

+4 to hit, range 80 ft (24.4 m). Hit: 1d8 piercing damage.

Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.

Multiattack

The imperial ghoul makes one bite attack and one claws attack.

About Ghoul, Imperial

Ghoul, Imperial is a medium undead with a Challenge Rating of 4. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 17d8+17).

Ghoul, Imperial has communication capabilities including Common, Darakhul, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ghoul, Imperial

1 tips available

When using Ghoul, Imperial in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 15 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Ghoul, Imperial

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 15 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ghoul, Imperial?
Ghoul, Imperial has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Ghoul, Imperial?
Ghoul, Imperial is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Ghoul, Imperial speak?
Ghoul, Imperial can communicate in Common, Darakhul, Undercommon.

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