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Feyward Tree

Huge · Construct · CR 8 · Unaligned

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
94 (9d12+36)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
10
+0
CON
18
+4
INT
2
-4
WIS
11
+0
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Construct
Alignment Unaligned
XP 3900
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Constitution +7 Wisdom +3 Charisma +1

Skills

Perception +3

Languages

-

Resistances & Immunities

Damage Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Contractibility and Conductivity

certain spells and effects function differently against feyward trees:

a magical attack that deals cold damage slows a feyward tree (as the slow spell) for 3 rounds.

a magical attack that deals lightning damage breaks any slow effect on the feyward tree and heals 1 hit point for each 3 damage the attack would otherwise deal. If the amount of healing would cause the tree to exceed its full normal hp, it gains any excess as temporary hp. The tree gets no saving throw against lightning effects.

Immutable Form

The feyward tree is immune to any spell or effect that would alter its form.

Magic Resistance

A feyward tree has advantage on saving throws against spells and other magical effects.

Magic Weapons

The feyward tree's weapon attacks are magical.

Warden's Reach

Creatures within 15 feet of a feyward tree provoke opportunity attacks even if they take the Disengage action before leaving its reach.

Actions

Flaying Leaves

Recharge 5–6

The tree can launch a barrage of razor-sharp cold iron leaves from its branches in a 20-foot-radius burst. All creatures caught within this area must make a successful DC 16 Dexterity saving throw or take 21 (6d6) slashing damage, or half as much damage on a successful one.

Multiattack

The tree makes two razor-leafed branch attacks, and may use a bonus action to make a razor-leafed branch attack against any creature standing next to it.

Razor-Leafed Branch

+11 to hit, reach 15 ft (4.6 m). Hit: 3d8 slashing damage.

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

About Feyward Tree

Feyward Tree is a huge construct with a Challenge Rating of 8. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 94 hit points (derived from 9d12+36).

Feyward Tree has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Feyward Tree

1 tips available

When using Feyward Tree in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Feyward Tree

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Feyward Tree?
Feyward Tree has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Feyward Tree?
Feyward Tree is a Huge Construct, which affects how certain spells and abilities interact with it.
What languages does Feyward Tree speak?
Feyward Tree can communicate in -.

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