Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
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Resistances & Immunities
Environments
Traits
Contractibility and Conductivity
certain spells and effects function differently against feyward trees:
a magical attack that deals cold damage slows a feyward tree (as the slow spell) for 3 rounds.
a magical attack that deals lightning damage breaks any slow effect on the feyward tree and heals 1 hit point for each 3 damage the attack would otherwise deal. If the amount of healing would cause the tree to exceed its full normal hp, it gains any excess as temporary hp. The tree gets no saving throw against lightning effects.
Immutable Form
The feyward tree is immune to any spell or effect that would alter its form.
Magic Resistance
A feyward tree has advantage on saving throws against spells and other magical effects.
Magic Weapons
The feyward tree's weapon attacks are magical.
Warden's Reach
Creatures within 15 feet of a feyward tree provoke opportunity attacks even if they take the Disengage action before leaving its reach.
Actions
Flaying Leaves
The tree can launch a barrage of razor-sharp cold iron leaves from its branches in a 20-foot-radius burst. All creatures caught within this area must make a successful DC 16 Dexterity saving throw or take 21 (6d6) slashing damage, or half as much damage on a successful one.
Multiattack
The tree makes two razor-leafed branch attacks, and may use a bonus action to make a razor-leafed branch attack against any creature standing next to it.
Razor-Leafed Branch
+11 to hit, reach 15 ft (4.6 m). Hit: 3d8 slashing damage.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
About Feyward Tree
Feyward Tree is a huge construct with a Challenge Rating of 8. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 94 hit points (derived from 9d12+36).
Feyward Tree has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Feyward Tree
1 tips available
GM Tips: Using Feyward Tree
When using Feyward Tree in your D&D 5e campaign, consider these tactical approaches:
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Feyward Tree
1 strategies available
Player Guide: Facing Feyward Tree
When your party encounters this creature, keep these strategies in mind:
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Feyward Tree?
- Feyward Tree has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Feyward Tree?
- Feyward Tree is a Huge Construct, which affects how certain spells and abilities interact with it.
- What languages does Feyward Tree speak?
- Feyward Tree can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
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