Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
any languages it knew in life
Resistances & Immunities
Environments
Traits
Expelled Spirit
While the fellforged body was made to bind spirits, the wraith within is vulnerable to turning attempts. Any successful turn attempt exorcises the wraith from its clockwork frame. The expelled wraith retains its current hp total and fights normally. The construct dies without an animating spirit.
Sunlight Sensitivity
While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unnatural Aura
All animals, whether wild or domesticated, can sense the unnatural presence of fellforged at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so, and they remain panicked as long as they are within that range.
Actions
Multiattack
The fellforged makes two necrotic slam attacks.
Necrotic Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 4 (1d8) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the total damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Violent Escapement
With little regard for the clockwork bodies they inhabit, fellforged wraiths can stress and strain their mechanisms in such a violent manner that flywheels become unbalanced, gears shatter, and springs snap. As a bonus action, this violent burst of gears and pulleys deals 7 (2d6) piercing damage to all foes within 5 feet who fail a DC 14 Dexterity saving throw. Each use of this ability imposes a cumulative reduction in movement of 5 feet upon the fellforged. If its speed is reduced to 0 feet, the fellforged becomes paralyzed.
About Fellforged
Fellforged is a medium construct with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 135 hit points (derived from 18d8+54).
Fellforged has communication capabilities including any languages it knew in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fellforged
1 tips available
GM Tips: Using Fellforged
When using Fellforged in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Fellforged
1 strategies available
Player Guide: Facing Fellforged
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fellforged?
- Fellforged has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Fellforged?
- Fellforged is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Fellforged speak?
- Fellforged can communicate in any languages it knew in life.
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