Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any three languages
Resistances & Immunities
Environments
Traits
Innate Spellcasting
the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:
2/day each: detect thoughts, dimension door, haste, slow
1/day each: suggestion, teleport
Key of Prophecy
The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.
Spellcasting
the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared:
- Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy
- 1st Level (4 slots): cure wounds, identify, guiding bolt
- 2nd Level (3 slots): lesser restoration, silence, spiritual weapon
- 3rd Level (3 slots): dispel magic, mass healing word, spirit guardians
- 4th Level (3 slots): banishment, death ward, guardian of faith
- 5th Level (2 slots): flame strike
Actions
Mace
+3 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Multiattack
The Emerald Order cult leader makes one melee attack and casts a cantrip.
Reactions
Esoteric Vengeance
As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
About Emerald Order Cult Leader
Emerald Order Cult Leader is a medium humanoid with a Challenge Rating of 8. It has a lawful neutral or evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 117 hit points (derived from 18d8+36).
Emerald Order Cult Leader has communication capabilities including any three languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Emerald Order Cult Leader
2 tips available
GM Tips: Using Emerald Order Cult Leader
When using Emerald Order Cult Leader in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Emerald Order Cult Leader
2 strategies available
Player Guide: Facing Emerald Order Cult Leader
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Emerald Order Cult Leader?
- Emerald Order Cult Leader has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Emerald Order Cult Leader?
- Emerald Order Cult Leader is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Emerald Order Cult Leader speak?
- Emerald Order Cult Leader can communicate in any three languages.
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