Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Elvish, Sylvan
Resistances & Immunities
Environments
Traits
Baleful Glare
When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 15 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way the creature must move away from the dullahan, and can only use its action to Dash. If the creature is affected by the dullahan's Deathly Doom trait, it is restrained while frightened instead. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dullahan until the start of its next turn, when it can avert its eyes again. If the creature looks at the dullahan in the meantime, it must immediately make the save.
Deathly Doom (1/Day)
As a bonus action, the dullahan magically dooms a creature. The dullahan knows the direction to the doomed creature as long as it is on the same plane.
Innate Spellcasting
the dullahan's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The dullahan can innately cast the following spells, requiring no material or somatic components:
at will: bane, chill touch, hex, knock
3/day each: false life, see invisibility
1/day: blight
Relentless Advance
The dullahan is unaffected by difficult terrain, and can ride over water and other liquid surfaces.
Actions
Multiattack
The dullahan makes two attacks with its spine whip.
Seal the Doom
The dullahan points at a creature marked by Deathly Doom within 40 feet than it can see. The creature must succeed at a DC 15 Constitution saving throw against this magic or immediately drop to 0 hit points. A creature that successfully saves is immune to this effect for 24 hours.
Spine Whip
+8 to hit, reach 10 ft (3 m). Hit: 2d10 necrotic damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 10 (3d10) necrotic damage. If the target is a creature it must make a DC 15 Constitution saving throw or be wracked with pain and fall prone.
Reactions
Interposing Glare
When the dullahan is hit by a melee attack it can move its severed head in front of the attacker's face. The attacker is affected by the dullahan's Baleful Glare immediately. If the creature is averting its eyes this turn, it must still make the save, but does so with advantage.
About Dullahan
Dullahan is a large fey with a Challenge Rating of 11. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 178 hit points (derived from 17d10+85).
Dullahan has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dullahan
2 tips available
GM Tips: Using Dullahan
When using Dullahan in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Dullahan
2 strategies available
Player Guide: Facing Dullahan
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dullahan?
- Dullahan has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Dullahan?
- Dullahan is a Large Fey, which affects how certain spells and abilities interact with it.
- What languages does Dullahan speak?
- Dullahan can communicate in Common, Elvish, Sylvan.
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