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Corrupting Ooze

Large · Ooze · CR 5 · Neutral Evil

Source. Tome of Beasts
Armor Class
12 (natural armor)
Hit Points and Hit Dice
115 (10d10+60)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
22
+6
INT
4
-3
WIS
2
-4
CHA
1
-5

Overview

Category Monsters
Size Large
Type Ooze
Alignment Neutral Evil
XP 1800
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 30 ft (9.1 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 5

Skills

Stealth +3

Languages

-

Resistances & Immunities

Damage Immunities
acid, fire, poison
Damage Resistances
slashing, bludgeoning
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Corrupting Touch

When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer

A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8 acid damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).

About Corrupting Ooze

Corrupting Ooze is a large ooze with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 115 hit points (derived from 10d10+60).

Corrupting Ooze has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Corrupting Ooze

1 tips available

When using Corrupting Ooze in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Corrupting Ooze

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Corrupting Ooze?
Corrupting Ooze has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Corrupting Ooze?
Corrupting Ooze is a Large Ooze, which affects how certain spells and abilities interact with it.
What languages does Corrupting Ooze speak?
Corrupting Ooze can communicate in -.

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