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Chronalmental

Large · Elemental · CR 8 · Unaligned

Source. Tome of Beasts
Armor Class
17 (natural armor)
Hit Points and Hit Dice
152 (16d10+64)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
1
-5
DEX
20
+5
CON
19
+4
INT
9
-1
WIS
13
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Unaligned
XP 3900
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

Celestial, Infernal

Resistances & Immunities

Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Temporal Body

When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on the saving throw and regains 13 (3d8) hit points.

Actions

Displace

Recharge 5–6

The chronalmental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be magically shunted outside of time. The creature disappears for 1 minute. As an action, the displaced creature can repeat the saving throw. On a success, the target returns to its previously occupied space, or the nearest unoccupied space.

Multiattack

The chronalmental makes 1d4 + 1 slam attacks.

Slam

+8 to hit, reach 5 ft (1.5 m). Hit: 2d10 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Steal Time

1/day

The chronalmental targets one creature it can see within 30 feet of it. The targeted creature must make a DC 16 Wisdom saving throw. On a failed saving throw, the chronalmental draws some of the creature's time into itself and gains +10 to its position in initiative order. In addition, the target's speed is reduced by half, it can't take reactions, and it can take either an action or a bonus action on its turn, but not both. While it is stealing time, the chronalmental's speed increases by 30 feet, and when it takes the multiattack action, it can make an additional slam attack. The targeted creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

Step Between Seconds

Recharge 4–6

When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can shift itself to a place it occupied in the past, teleporting up to 60 feet to an unoccupied space, along with any equipment it is wearing or carrying.

About Chronalmental

Chronalmental is a large elemental with a Challenge Rating of 8. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 152 hit points (derived from 16d10+64).

Chronalmental has communication capabilities including Celestial, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chronalmental

2 tips available

When using Chronalmental in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Chronalmental

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chronalmental?
Chronalmental has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Chronalmental?
Chronalmental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Chronalmental speak?
Chronalmental can communicate in Celestial, Infernal.

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