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Bukavac

Large · Monstrosity · CR 9 · Neutral Evil

Source. Tome of Beasts
Armor Class
16 (natural armor)
Hit Points and Hit Dice
199 (21d10+84)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
17
+3
CON
18
+4
INT
7
-2
WIS
15
+2
CHA
12
+1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral Evil
XP 5000
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 20

Saving Throws

Dexterity +7 Constitution +8

Skills

Perception +10 Stealth +11

Languages

Sylvan

Resistances & Immunities

Damage Immunities
thunder

Environments

Forest or Jungle Swamp or Marsh

Traits

Hold Breath

The bukavac can hold its breath for up to 20 minutes.

Hop

A bukavac can move its enormous bulk with remarkably quick hop of up to 20 feet, leaping over obstacles and foes. It may also use the hop as part of a withdraw action.

Actions

Bite

+9 to hit, reach 10 ft (3 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 1d12 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes.

Croaking Blast

Recharge 5–6

A bukavac can emit a howling thunderclap that deafens and damages those nearby. Creatures within 15 feet who fail a DC 17 Constitution saving throw take 36 (8d8) thunder damage and are permanently deafened. Those succeeding on the saving throw take half damage and are not deafened. The deafness can be cured with lesser restoration.

Gore

+9 to hit, reach 10 ft (3 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Multiattack

The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack.

About Bukavac

Bukavac is a large monstrosity with a Challenge Rating of 9. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 199 hit points (derived from 21d10+84).

Bukavac has communication capabilities including Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bukavac

1 tips available

When using Bukavac in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Bukavac

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bukavac?
Bukavac has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Bukavac?
Bukavac is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Bukavac speak?
Bukavac can communicate in Sylvan.

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