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Asanbosam

Large · Aberration · CR 5 · Chaotic Evil

Source. Tome of Beasts
Armor Class
14 (natural armor)
Hit Points and Hit Dice
102 (12d10+36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
13
+1
CON
17
+3
INT
11
+0
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 1800
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 15 ft (4.6 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Acrobatics +4 Perception +3 Stealth +4

Languages

Giant

Environments

Forest or Jungle

Traits

Arboreal

While up in trees, the asanbosam can take the Disengage or Hide action as a bonus action on each of its turns.

Spider Climb

The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease. If the saving throw fails, the target takes 11 (2d10) poison damage immediately and becomes poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Claws

+7 to hit, reach 10 ft (3 m). Hit: 3d10 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained and the asanbosam can't claw a different target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or contract the disease described in the bite attack.

Multiattack

The asanbosam makes one bite attack and one claws attack.

About Asanbosam

Asanbosam is a large aberration with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 102 hit points (derived from 12d10+36).

Asanbosam has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Asanbosam

1 tips available

When using Asanbosam in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Asanbosam

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Asanbosam?
Asanbosam has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Asanbosam?
Asanbosam is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Asanbosam speak?
Asanbosam can communicate in Giant.

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