Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Draconic
Resistances & Immunities
Environments
Traits
Flyby
The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Poison Flesh
The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
Storm's Strength
If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 1d10 poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Lightning's Kiss
One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The ala makes two claw attacks or one claw and one bite attack.
About Ala
Ala is a medium fey with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 127 hit points (derived from 15d8+60).
Ala has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ala
2 tips available
GM Tips: Using Ala
When using Ala in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Ala
2 strategies available
Player Guide: Facing Ala
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ala?
- Ala has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Ala?
- Ala is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Ala speak?
- Ala can communicate in Common, Draconic.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Bone Devil
Fiend · CR 9
Bunyip
Beast · CR 8
Clay Guardian
Construct · CR 9
Accursed Spirit Naga
Monstrosity · CR 8
Chimera
Monstrosity · CR 7
Coven Winter Hag
Fey · CR 9