Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common
Resistances & Immunities
Traits
Hold Breath
Can hold its breath for 15 min.
Bonus Actions
Change Shape
Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death.
Supernatural Speed
Takes Dash or Disengage.
About Waterkledde
Waterkledde is a large fiend with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 123 hit points (derived from 13d10+52).
Waterkledde has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Waterkledde
2 tips available
GM Tips: Using Waterkledde
When using Waterkledde in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Waterkledde
2 strategies available
Player Guide: Facing Waterkledde
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Waterkledde?
- Waterkledde has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Waterkledde?
- Waterkledde is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Waterkledde speak?
- Waterkledde can communicate in Common.
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