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Waterkledde

Large · Fiend · CR 5 · Chaotic Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
123 (13d10+52)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
15
+2
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 1800
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Charisma +5

Skills

Perception +1

Languages

Common

Resistances & Immunities

Damage Resistances
cold; nonmagic B/P/S attacks

Traits

Hold Breath

Can hold its breath for 15 min.

Bonus Actions

Change Shape

Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death.

Supernatural Speed

Takes Dash or Disengage.

About Waterkledde

Waterkledde is a large fiend with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 123 hit points (derived from 13d10+52).

Waterkledde has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Waterkledde

2 tips available

When using Waterkledde in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Waterkledde

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Waterkledde?
Waterkledde has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Waterkledde?
Waterkledde is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Waterkledde speak?
Waterkledde can communicate in Common.

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