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Void Knight

Medium · Construct · CR 10 · Lawful Evil

Armor Class
18 (natural armor)
Hit Points and Hit Dice
153 (18d8+72)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
7
-2
CON
18
+4
INT
12
+1
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Construct
Alignment Lawful Evil
XP 5900
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Strength +1 Constitution +8 Wisdom +7

Skills

Perception +3

Languages

Void Speech, telepathy 120'

Resistances & Immunities

Damage Immunities
force, poison
Damage Resistances
nonmagic B/P/S attacks
Condition Immunities
blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned

Traits

Call of the Void

If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds.

Construct Nature

Doesn’t require air food drink or sleep.

Immoveable

Can’t be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks.

Implosive End

When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half).

About Void Knight

Void Knight is a medium construct with a Challenge Rating of 10. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 153 hit points (derived from 18d8+72).

Void Knight has communication capabilities including Void Speech, telepathy 120'. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Void Knight

1 tips available

When using Void Knight in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Void Knight

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Void Knight?
Void Knight has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Void Knight?
Void Knight is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Void Knight speak?
Void Knight can communicate in Void Speech, telepathy 120'.

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