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Sewer Weird

Large · Elemental · CR 8 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
136 (16d10+48)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
19
+4
CON
17
+3
INT
5
-3
WIS
10
+0
CHA
3
-4

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral Evil
XP 3900
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 60 ft (18.3 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0

Languages

Aquan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold; nonmagic B/P/S attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Elemental Nature

Doesn’t require air food drink or sleep.

Flammable Fumes

If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.

Water Form

Can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

About Sewer Weird

Sewer Weird is a large elemental with a Challenge Rating of 8. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d10+48).

Sewer Weird has communication capabilities including Aquan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sewer Weird

1 tips available

When using Sewer Weird in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Sewer Weird

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sewer Weird?
Sewer Weird has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Sewer Weird?
Sewer Weird is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Sewer Weird speak?
Sewer Weird can communicate in Aquan.

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