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Npc: Wind Acolyte

Medium · Humanoid · CR 5 · Neutral

Armor Class
15
Hit Points and Hit Dice
105 (14d8+42)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
20
+5
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 1800
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Fly 50 ft (15.2 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Dexterity +8 Wisdom +7

Skills

Perception +4

Languages

Auran, + any two languages

Resistances & Immunities

Damage Resistances
cold, lightning

Traits

Air Senses

Can’t use blindsight underwater or in an area with o air.

Air Weapons

When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn’t have disadvantage on ranged attack rolls when attacking a target beyond weapon’s normal range. Air weapons don’t use any other weapon properties of weapons they mimic. Air weapon attacks are magical.

Reactions

Buoying Wind

Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet.

Drift

When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed.

About Npc: Wind Acolyte

Npc: Wind Acolyte is a medium humanoid with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 105 hit points (derived from 14d8+42).

Npc: Wind Acolyte has communication capabilities including Auran, + any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Npc: Wind Acolyte

1 tips available

When using Npc: Wind Acolyte in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Npc: Wind Acolyte

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Npc: Wind Acolyte?
Npc: Wind Acolyte has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Npc: Wind Acolyte?
Npc: Wind Acolyte is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Npc: Wind Acolyte speak?
Npc: Wind Acolyte can communicate in Auran, + any two languages.

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