Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Draconic, + any two languages
Resistances & Immunities
Traits
Blessed Weapons
Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack).
Ethereal Sight
Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa.
Flame Jet
Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn’t being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns.
Hand Crossbow
Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant.
Hidden Hunter
While the ghost hunter remains motionless it is invisible to Undead.
Holy Strike (Recharge 5–6)
The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn.
Pack Tactics
Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Sunlight Sensitivity
In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Undead Hunter
Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead.
Bonus Actions
Elusive Hunter
Takes the Dodge or Hide action.
Grappling Hook
The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks.
Reactions
Flame Burst
When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn.
About Kobold, Ghost Hunter
Kobold, Ghost Hunter is a small humanoid with a Challenge Rating of 11. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 176 hit points (derived from 32d6+64).
Kobold, Ghost Hunter has communication capabilities including Common, Draconic, + any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Kobold, Ghost Hunter
2 tips available
GM Tips: Using Kobold, Ghost Hunter
When using Kobold, Ghost Hunter in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Kobold, Ghost Hunter
2 strategies available
Player Guide: Facing Kobold, Ghost Hunter
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kobold, Ghost Hunter?
- Kobold, Ghost Hunter has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Kobold, Ghost Hunter?
- Kobold, Ghost Hunter is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Kobold, Ghost Hunter speak?
- Kobold, Ghost Hunter can communicate in Common, Draconic, + any two languages.
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