Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120'
Resistances & Immunities
Traits
Amphibious
Can breathe air and water.
Aqueous Form
Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.
Flyby
Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Immortal Nature
Doesn't require food drink or sleep
Luminous
Sheds dim light in a 5 ft. radius.
Magic Resistance
Advantage: spell/magic effect saves.
Magic Weapons
Weapon attacks are magical.
Bonus Actions
Celestial Inspiration
Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save.
About Incandescent One
Incandescent One is a medium celestial with a Challenge Rating of 9. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 144 hit points (derived from 17d8+68).
Incandescent One has communication capabilities including all, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Incandescent One
3 tips available
GM Tips: Using Incandescent One
When using Incandescent One in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Incandescent One
3 strategies available
Player Guide: Facing Incandescent One
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Incandescent One?
- Incandescent One has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Incandescent One?
- Incandescent One is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Incandescent One speak?
- Incandescent One can communicate in all, telepathy 120'.
Related D&D 5e Content
Related D&D 5e Content
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