Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Essential Oiliness
Has advantage on saves and ability checks made to escape a grapple or end restrained condition.
Hold Breath
Can hold its breath for 1 hr.
Pelagic Bile (Recharge 6)
The imperator regurgitates its stomach contents in a 60' cone. All in area make a DC 17 Dex save. On a failure a creature takes 17 (5d6) acid and 17 (5d6) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn’t poisoned. A poisoned creature can re-save at end of each of its turns success ends effect on itself. Swallowed creatures are then regurgitated falling prone in a space within 10 ft. of the imperator.
Penguin Telepathy
Can magically command any penguin within 120' of it using a limited telepathy.
Siege Monster
Double damage to objects/structures.
Toboggan Charge (Recharge 5–6)
The imperator moves up to 30' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature’s space during this move that creature must make a DC 17 Str save. On a failure a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success a creature takes half the damage and isn’t knocked prone.
Wing Slap
Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage.
Reactions
Muster the Legions
When the imperator is reduced to half its hp or lower it magically calls 1d4 swarms of penguins. The penguins arrive on initiative count 20 of the next round acting as allies of the imperator and obeying its telepathic commands. The penguins remain for 1 hr until the imperator dies or until the imperator dismisses them as a bonus action.
About Imperator
Imperator is a huge monstrosity with a Challenge Rating of 11. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 216 hit points (derived from 16d12+112).
Imperator has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Imperator
1 tips available
GM Tips: Using Imperator
When using Imperator in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Imperator
1 strategies available
Player Guide: Facing Imperator
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Imperator?
- Imperator has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Imperator?
- Imperator is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Imperator speak?
- Imperator can communicate in understands Common but can't speak.
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Related D&D 5e Content
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