Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands all, can't speak
Resistances & Immunities
Traits
Arcane Lexicon
Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can’t be targeted by more than one effect at a time and godslayer can’t use same option on more than one target.Death Glyph Target marked for death until start of godslayer’s next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates).
Construct Nature
Doesn’t require air food drink or sleep.
Divine Sense
Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes.
Divine Slayer
Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don’t have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target’s divine energy preventing target from reviving or being resurrected until godslayer is destroyed.
Immutable Form
Immune: form-altering spells/effects.
Inscrutable
Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage.
Legendary Resistance (3/Day)
Choose to succeed failed save.
Magic Resistance
Advantage: spell/magic effect saves.
Siege Monster
Double damage to objects/structures.
Bonus Actions
Hunting Step
Magically teleports with items worn/carried up to 120' to unoccupied space within 15 ft. of a Celestial Fiend divine avatar or deity it senses with Divine Sense magically shifting from Material to Ethereal or Shadow Planes or vice versa. Godslayer has advantage on next attack roll it makes vs. target before start of its next turn. Glowing glyphs appear at origin and destination when it uses this.
Reactions
Parry Spell
If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster.
Legendary Actions
Arcane Word
One Lexicon glyph on target within 90' it can see.
Attack
Makes one Energy Glaive or Rune Discus attack.
Move
Up to its speed with o provoking opportunity attacks.
Rejuvenating Repair
Regains 65 (10d12) hp.
About Godslayer
Godslayer is a huge construct with a Challenge Rating of 30. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 24 and possesses 580 hit points (derived from 40d12+320).
Godslayer has communication capabilities including understands all, can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Godslayer
2 tips available
GM Tips: Using Godslayer
When using Godslayer in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Godslayer
2 strategies available
Player Guide: Facing Godslayer
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 30.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 93,000 XP
- Hard: 139,500 XP
- Deadly: 186,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Godslayer?
- Godslayer has a Challenge Rating of 30, making it appropriate for parties of level 30.0.
- What type of creature is Godslayer?
- Godslayer is a Huge Construct, which affects how certain spells and abilities interact with it.
- What languages does Godslayer speak?
- Godslayer can communicate in understands all, can't speak.
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