Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Resistances & Immunities
Environments
Traits
Legendary Resistance (3/Day)
If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance
The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace
Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster
The tarrasque deals double damage to objects and structures.
Actions
Bite
+19 to hit, reach 10 ft (3 m). Hit: 4d12 thunder damage.
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.
Claw
+19 to hit, reach 15 ft (4.6 m). Hit: 4d8 thunder damage.
Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Frightful Presence
Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.
Horns
+19 to hit, reach 10 ft (3 m). Hit: 4d10 thunder damage.
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Multiattack
The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Swallow
The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
Tail
+19 to hit, reach 20 ft (6.1 m). Hit: 4d6 thunder damage.
Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Legendary Actions
Attack
The tarrasque makes one claw attack or tail attack.
Chomp
The tarrasque makes one bite attack or uses its Swallow.
Move
The tarrasque moves up to half its speed.
About Tarrasque
Tarrasque is a gargantuan monstrosity with a Challenge Rating of 30. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 25 and possesses 676 hit points (derived from 33d20+330).
GM Tips: Using Tarrasque
2 tips available
GM Tips: Using Tarrasque
When using Tarrasque in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Tarrasque
2 strategies available
Player Guide: Facing Tarrasque
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 30.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 93,000 XP
- Hard: 139,500 XP
- Deadly: 186,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tarrasque?
- Tarrasque has a Challenge Rating of 30, making it appropriate for parties of level 30.0.
- What type of creature is Tarrasque?
- Tarrasque is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
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