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Tarrasque

Gargantuan · Monstrosity · CR 30 · Unaligned

Source. 5e 2014 Rules
Armor Class
25 (natural armor)
Hit Points and Hit Dice
676 (33d20+330)
Challenge Rating CR
30

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
11
+0
CON
30
+10
INT
3
-4
WIS
11
+0
CHA
11
+0

Overview

Category Monsters
Size Gargantuan
Type Monstrosity
Alignment Unaligned
XP 155000
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Intelligence +5 Wisdom +9 Charisma +9

Resistances & Immunities

Damage Immunities
fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned

Environments

Hills Urban

Traits

Legendary Resistance (3/Day)

If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance

The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace

Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster

The tarrasque deals double damage to objects and structures.

Actions

Bite

Cost 1

+19 to hit, reach 10 ft (3 m). Hit: 4d12 thunder damage.

Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

Claw

Cost 1

+19 to hit, reach 15 ft (4.6 m). Hit: 4d8 thunder damage.

Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Frightful Presence

Cost 1

Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Horns

Cost 1

+19 to hit, reach 10 ft (3 m). Hit: 4d10 thunder damage.

Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.

Multiattack

Cost 1

The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Swallow

Cost 1

The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Tail

Cost 1

+19 to hit, reach 20 ft (6.1 m). Hit: 4d6 thunder damage.

Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Legendary Actions

Attack

Cost 1

The tarrasque makes one claw attack or tail attack.

Chomp

Cost 2

The tarrasque makes one bite attack or uses its Swallow.

Move

Cost 1

The tarrasque moves up to half its speed.

About Tarrasque

Tarrasque is a gargantuan monstrosity with a Challenge Rating of 30. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 25 and possesses 676 hit points (derived from 33d20+330).

GM Tips: Using Tarrasque

2 tips available

When using Tarrasque in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Tarrasque

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 30.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 93,000 XP
  • Hard: 139,500 XP
  • Deadly: 186,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tarrasque?
Tarrasque has a Challenge Rating of 30, making it appropriate for parties of level 30.0.
What type of creature is Tarrasque?
Tarrasque is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.

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