Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Resistances & Immunities
Traits
Legendary Resistance (6/Day)
If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance
The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace
If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1-5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster
The tarrasque deals double damage to objects and structures.
Actions
Bite
+19 to hit, reach 15 ft (4.6 m). Hit: 4d12+10 piercing damage.
Melee Attack Roll: +19, reach 15 ft. 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.
Claw
+19 to hit, reach 15 ft (4.6 m). Hit: 4d8+10 slashing damage.
Melee Attack Roll: +19, reach 15 ft. 28 (4d8 + 10) Slashing damage.
Multiattack
The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Tail
+19 to hit, reach 30 ft (9.1 m). Hit: 3d8+10 bludgeoning damage.
Melee Attack Roll: +19, reach 30 ft. 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Thunderous Bellow
Constitution Saving Throw: DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.
Bonus Actions
Swallow
Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can't teleport, it has Cover|XPHB|Total Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) Acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.
Legendary Actions
Onslaught
The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement
The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.
About Tarrasque
Tarrasque is a gargantuan monstrosity with a Challenge Rating of 30. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 25 and possesses 697 hit points (derived from 34d20 + 340).
GM Tips: Using Tarrasque
2 tips available
GM Tips: Using Tarrasque
When using Tarrasque in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
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Climbing Advantage: This creature can climb at 60 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Tarrasque
2 strategies available
Player Guide: Facing Tarrasque
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
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Climbing Defense: This creature can climb at 60 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 30.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 93,000 XP
- Hard: 139,500 XP
- Deadly: 186,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tarrasque?
- Tarrasque has a Challenge Rating of 30, making it appropriate for parties of level 30.0.
- What type of creature is Tarrasque?
- Tarrasque is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
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