Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Legendary Resistance (3/Day)
If the tarrasque fails a save, it can choose to succeed instead.
Magic Resistance
The tarrasque has advantage on saves against spells and other magical effects.
Monstrosity Resilience
The tarrasque is resistant to exhaustion.
Reflective Hide
Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Behemoth
The tarrasque deals triple damage to objects and structures.
Actions
Acid Spit
+12 to hit, range 100/400 ft (30.5/121.9 m). Hit: 6d10+3 acid damage.
Ranged Weapon Attack: +12 to hit, range 100/400 ft., one target. Hit: 36 (6d10+3) acid damage.
Bite
+19 to hit, reach 10 ft (3 m). Hit: 4d12+10 acid damage.
Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12+10) piercing damage. If the target is a creature, it must succeed on a DC 27 DEX save or be swallowed by the tarrasque. A swallowed creature is blinded and restrained, it has total cover against attacks and other effect outside of the tarrasque, and it takes 42 (12d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone.
Claw
+19 to hit, reach 15 ft (4.6 m). Hit: 4d8+10 slashing damage.
Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8+10) slashing damage.
Frightful Presence
Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 27 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.
Multiattack
The tarrasque uses its Frightful Presence. It then makes one Bite attack, four Claw attacks, and one Spiked Tail attack, or it makes five Acid Spit attacks.
Spiked Tail
+19 to hit, reach 20 ft (6.1 m). Hit: 3d6+10 piercing damage.
Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 20 (3d6+10) bludgeoning damage and 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 27 STR save or be knocked prone.
Tail Swipe (Costs 2 Actions)
The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
Legendary Actions
Detect
The tarrasque automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each.
Move
The tarrasque moves up to its speed without provoking opportunity attacks.
Tail Attack
The tarrasque makes one Tail attack.
Tail Swipe
The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
About Tarrasque
Tarrasque is a gargantuan monstrosity with a Challenge Rating of 30. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 25 and possesses 680 hit points (derived from None).
Tarrasque has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Tarrasque
1 tips available
GM Tips: Using Tarrasque
When using Tarrasque in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Tarrasque
1 strategies available
Player Guide: Facing Tarrasque
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 30.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 4.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 93,000 XP
- Hard: 139,500 XP
- Deadly: 186,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Tarrasque?
- Tarrasque has a Challenge Rating of 30, making it appropriate for parties of level 30.0.
- What type of creature is Tarrasque?
- Tarrasque is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Tarrasque speak?
- Tarrasque can communicate in -.
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