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Drake, Shepherd

Medium · Dragon · CR 5 · Lawful Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
110 (13d8+52)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
18
+4
INT
12
+1
WIS
20
+5
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Lawful Neutral
XP 1800
Initiative Bonus +3

Movement

Walk 25 ft (7.6 m)
Fly 50 ft (15.2 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Skills

Perception +5

Languages

Common, Draconic, Halfling

Resistances & Immunities

Condition Immunities
charmed, frightened

Traits

Charge

If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone).

Speak with Beasts

Communicate with Beasts as if shared language.

Reactions

Shepherd's Safeguard

When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast.

About Drake, Shepherd

Drake, Shepherd is a medium dragon with a Challenge Rating of 5. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 110 hit points (derived from 13d8+52).

Drake, Shepherd has communication capabilities including Common, Draconic, Halfling. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drake, Shepherd

1 tips available

When using Drake, Shepherd in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Drake, Shepherd

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drake, Shepherd?
Drake, Shepherd has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Drake, Shepherd?
Drake, Shepherd is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Drake, Shepherd speak?
Drake, Shepherd can communicate in Common, Draconic, Halfling.

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