Creature Reference Back to Creatures

Drake, Reef

Huge · Dragon · CR 9 · Neutral Evil

Armor Class
18 (natural)
Hit Points and Hit Dice
152 (16d12+48)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
14
+2
CON
17
+3
INT
7
-2
WIS
15
+2
CHA
13
+1

Overview

Category Monsters
Size Huge
Type Dragon
Alignment Neutral Evil
XP 5000
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 60 ft (18.3 m)
Climb 15 ft (4.6 m)
Burrow 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 12

Saving Throws

Dexterity +6 Wisdom +6 Charisma +5

Skills

Perception +2

Languages

Draconic

Resistances & Immunities

Damage Resistances
thunder

Traits

Siege Monster

Double damage to objects/structures.

Tunneler

Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake.

Bonus Actions

Reef Stealth

If it is within 10 ft. of a coral reef it can take the Hide action.

Siege Follow-Through

If it destroys an object or structure it can make a bite attack vs. a creature it can see within 5 ft. of that object or structure.

About Drake, Reef

Drake, Reef is a huge dragon with a Challenge Rating of 9. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 152 hit points (derived from 16d12+48).

Drake, Reef has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Drake, Reef

2 tips available

When using Drake, Reef in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Aquatic Combat: This creature can swim at 60 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Drake, Reef

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Aquatic Combat Defense: This creature can swim at 60 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Drake, Reef?
Drake, Reef has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Drake, Reef?
Drake, Reef is a Huge Dragon, which affects how certain spells and abilities interact with it.
What languages does Drake, Reef speak?
Drake, Reef can communicate in Draconic.

Related D&D 5e Content

Related Creatures