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Devil, Rimepacted

Medium · Fiend · CR 6 · Lawful Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
91 (14d8+28)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
12
+1
CON
15
+2
INT
9
-1
WIS
13
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 2300
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +5

Skills

Perception +1

Languages

Common, Infernal

Resistances & Immunities

Damage Immunities
cold, fire, poison
Damage Resistances
nonmagic B/P/S attacks not made w/silvered weapons
Condition Immunities
exhaustion, poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede its darkvision.

Frigid Vortex

Emits a swirl of cold wind in a 15 ft. radius around it. Each creature that enters wind’s area for first time on a turn or starts its turn there: DC 15 Str save or knocked prone. Wind is nonmagical and disperses gas or vapor and extinguishes candles torches and similar unprotected flames in the area. At start of each of its turns rimepacted chooses whether this is active. While active rimepacted has disadvantage on Dex (Stealth) checks.

Magic Resistance

Advantage: spell/magic effect saves.

Snow Burrower

Can burrow only through nonmagical snowith ice.

Reactions

Fury of the Storm

When a creature rimepacted can see is knocked prone by Frigid Vortex rimepacted can move up to half its speed toward the creature.

About Devil, Rimepacted

Devil, Rimepacted is a medium fiend with a Challenge Rating of 6. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 91 hit points (derived from 14d8+28).

Devil, Rimepacted has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Devil, Rimepacted

1 tips available

When using Devil, Rimepacted in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Devil, Rimepacted

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Devil, Rimepacted?
Devil, Rimepacted has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Devil, Rimepacted?
Devil, Rimepacted is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Devil, Rimepacted speak?
Devil, Rimepacted can communicate in Common, Infernal.

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