Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal, telepathy 120'
Resistances & Immunities
Traits
Devil’s Sight
Magic darkness doesn’t impede its darkvision.
Influence Weather
Nearby weather responds to devil’s desires. At start of each min devil can choose to change precipitation and wind within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except devil can’t change temperature and conditions change immediately.
Magic Resistance
Advantage: spell/magic effect saves.
About Devil, Maelstrom
Devil, Maelstrom is a large fiend with a Challenge Rating of 12. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 195 hit points (derived from 26d10+52).
Devil, Maelstrom has communication capabilities including Infernal, telepathy 120'. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Devil, Maelstrom
3 tips available
GM Tips: Using Devil, Maelstrom
When using Devil, Maelstrom in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 120 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Devil, Maelstrom
3 strategies available
Player Guide: Facing Devil, Maelstrom
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 120 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Devil, Maelstrom?
- Devil, Maelstrom has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Devil, Maelstrom?
- Devil, Maelstrom is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Devil, Maelstrom speak?
- Devil, Maelstrom can communicate in Infernal, telepathy 120'.
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Related D&D 5e Content
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